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‘Qomp’ makes the case for shorter and easier video games

‘Qomp’ makes the case for shorter and easier video games


Video game developers they have long been fascinated by virtual tennis. All the way in 1958, in a game called Tennis for two people became one of the first documented video game prototypes. Fourteen years later, it’s called a similar game Tennis It premiered on the Magnavox Odyssey and made its way to American living rooms.

This relationship between electronic entertainment and digital sports is unlikely to end in the 1975 home version Pong, the first commercially successful home video game.

The most recent successes of the ball-meet-paddle genre have started with high-budget sessions like 2006 Rockstar Games has introduced Table Tennis to more eccentric indie titles like last year Toaster. A new game called Steam, called qomp, Playing can be the first to take you as a table tennis player pilot than rowing It can create a new gaming experience.

Developer qomp is known online as Stuffed Wombat. He describes the project as a “little game about freedom”. Even if qomp it uses aesthetics and iconography that will be popular Pong the player is actually more of a platform game. From the moment the table tennis ball passes the oar, this short game takes an hour or three to finish, but every second fills it with clear design ideas.

The movement is managed with a button. Clicking the mouse button restores the direction of the ball, making it a simple action of movement to shrink the brain and solve puzzles.

At first, the challenge comes from figuring out how to shape your cubes (which bounce off walls and corners when you touch them) into small holes and cracks. Before long, you are avoiding rotating blades and other hazards.

Qomp the intelligent changes its mechanical key several times. When your cube is immersed in a body of water — suddenly becoming a dense, heavy object and completely changing the way you move around the world — the sheer brilliance and opportunity of the game is obvious. However, aesthetics qomp it focuses the panache on the design of something similar Super Mario 64 or any other great game from Nintendo but with a simple gameplay mechanic that is always evolving, which constantly amazes the player.

The game has had little success today “Very positive” review score On Steam. Writers Polygon it has been declared one of my favorite games of 2021 so far. Compared to other high-budget titles on this list, qomp it sticks. The aesthetic and minimalist design of the title flies in the face of other acclaimed games, offering a break from the ever-expanding open worlds and inflated times that mark many versions of AAA.

At this time when video games define abuse and content abuse, it’s their own ethos qomp it is particularly memorable. Previous versions of the game were six hours long, but players got bored over and over again of having to use the same mechanics. “When you have to do that mechanic 200 times, you’re getting tired,” Wombat said.

The result was merged by subtraction. “There were a lot of things to cut,” he said. “You have 2,000 ideas, and you test them, and then you remove 90 percent of them.”

For many players, keeping up with the latest AAA games — regardless of them — has become a tedious exercise. Well-known franchises like Ubisoftena Assassin’s Creed or Activision Call of Duty they have become unique properties filled with content for hours that cannot become a regular product. “If you do a job or, if you have things in our lives, the next one will come out before you get fucked,” says Stuffed Wombat.



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